A Glimpse at Gaming
This presentation introduces, defines, and describes gamification/games for learning. We will talk about some of the research done on the effectiveness of games for learning, and how games present new opportunities to raise the learner's engagement and learning applications. We will talk about how to successfully implement games into the workplace from a practical standpoint by mapping learning objectives to gaming strategies, and how easily gaming elements can be added to traditional instruction. I will talk briefly about our experience at game development at AT&T and some of the lessons learned.
About Nancy Krzesicki:
Nancy Krzesicki spent ten years with St. Petersburg College, where she was a well-respected Associate Professor of Mathematics and instructed over 3000 students. Her teaching experience spans another three years with ITT Technical Institute while transitioning to AT&T. She has spent the last 5+ years learning to reduce waste through Six Sigma methodologies and is now a Learning and Performance Consultant, with a focus on emerging technologies and how they improve the learning experience. She recently presented on Emerging Technologies at the 2013 AT&T Designer Summit in Irving, TX.
NOTE: All registrants will receive log-in instructions for this webinar in their registration confirmation email which is sent out immediately after registering.
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